Category Archives: News

3-D Printer Brings Dexterity To Children With No Fingers : Shots – Health News : NPR

I love reading about 3-D printers, and discovered three yesterday at Geek Express. Now taking in the idea about what is happening next door in Lebanon, something like this would be amazing to pull off, or at the very least to fit limbs for the beggars here.

Did you know that the car in Skyfall was 3-D printed as well? Heck, what is stopping us from creating controllers for games with 3-D printers? There are so many applications for it, yet hearing about how it is used, especially with things like this, is particularly heart warming.

 

The link is below this, so check it out.

3-D Printer Brings Dexterity To Children With No Fingers : Shots – Health News : NPR.

Design it. Brand it. Donate it.

So some friends of mine at afishinsea are holding an event during Beirut’s Design Week 2013. As the name implies, you would be designing items, both 2D and 3D to be donated and sold, the funds going to the CCCL. If anyone is in the local area, the event is going on the 25th to the 27th of June from 10 am to 2 pm. Sign ups and more information can be found at the link below.

Two Lebanese studios, Kashida and a fish in sea, have joined forces to conduct a common workshop involving product design and branding. Both studios are opening their doors to participants to be part of a workshop where the goal is creating a branded product that will be donated to YAD by the Children’s Cancer Center of Lebanon (CCCL), the CCCL’s specialty boutique.

 

Design it. Brand it. Donate it..

That took too long

The Rabbit Hole piece took too long, to do, as well as upload. I guess it’s because I’m comfortable with GIMP, but 5, 6 hours and another 1 hour to upload needs to be cut down. Bah, anyways, next piece should be the one for Samar or Garage.

I’ll be printing t-shirts and helping out with “House on Mars”, Beirut, so I need to write down a business matrix for t-shirts for them. I’ll be going back to the network cafe today and finish up the painting, also was invited to a dinner later so there is that as well. Fun.

Over 1,000 views

The blog has reached over 1,000 views. Thanks everyone for taking a look at my stuff, and for coming back. Really does mean a lot!

Death Machine W.I.P.

This is the death robot that I’m working on. The client asked for something along the lines from RT online, so I nabbed one of the robots there, and am working on getting the same feeling as RT, but changing the robot entirely.

So I put in the lines for the machine and put in the shield and sword. Next step is to add in the metallic armor, so reddish blackish hues like a skyrim daedric armor. Bulk him up, add death lasers as a mantle around the neck. Skulls would be hanging down the sword from enemies slain. He would be wading out of a bloody battlefield, standing almost triumphantly on a hill. Then I have to put in the words GG, so I was thinking that it would be both on the shield and the cape.

Fun stuff.

 

Reverse Engineering a death robot from RT online.
Reverse Engineering a death robot from RT online.

New Art (Joker and Death Robot Machine)

So I had two commissions so far: One was for a painting of the Joker, and another for this giant death robot thingy to be painted on the wall of an internet cafe. Joker is finished, I need to find the memory card chip so I can put that here.

But for the robot, i’m still working on the design for that. 1.5 meters tall and around 8 feet long. I’ll be finishing this one in a few days. Fun!

edit: Found the micro sd card, here we go

Repainted for Joe
Repainted for Joe

Literature in the Mobile Gaming Environment

So on Monday, I gave a short 5 minute sprint talk at the Digital Humanities conference held by AUB. It was an amazing experience, with Ray Siemens  and Lynn Siemens (Victoria), Sebastian Gunther (Goettingen), Caren Kaplan (UC Davis), the Provost Ahmad Dallal, President Peter Dorman of AUB, Chairman David Wrisley of the English Department, as well as many other AUB teachers, staff and students present. I began the talk with a “Hi! My name is Sagger Khraishi, and I am a game designer.” As I looked at the people present, I smiled and then said, “Well, when I tell people that, the usual reply is, ‘Cool! So are you a computer science major? CMPS?’ ” and then I would reply back with, “No, I am an English Major.”

With some laughs happening there, really did ease the tension, I brought up the context of my discussion, talking about how with the expansion of video games in the setting of the mobile game environment, the interactive narrative presents itself as a new form of literature to a larger audience. From things between the lore, scripts, background, and over arching story – the small stories presented have moved back to the dime-back selection of novels.

Opening up a large image of Space Invaders, 1977, I talked about how that was the first narrative. You were given the mission, and put through with limited text to complete wave after wave of never ending monsters. Narratives have evolved though, over time to a larger audience. I quoted some stats from the Entertainment Software Association (ESA)’s 2012’s Essential facts about the computer and videogame industry. The average gamer is 30 years old, with 12 years of experience. 47% of the gamers are females, middle age women group being 68% larger than the 18 to 20 year old male group. 33% of players play with smart phones, 25% hand held devices. And that half a billion play world wide at least an hour a day (Taken from “Reality is Broken” by Jane McGonigal).

So I came back to the explanation of the narrative with Space Wars, despite it being deviant, and mentioned about the different places you would find text, such as Skyrim’s 820 in game books to help support the lore. Of how World Of Warcraft, has the lore and as the player, the avatar places themselves within the lore and creates a new journey through the interactive narrative. I stressed on how many games, except for the rare ones that achieve the never-ending story, use the narrative to give completion. The completion is found using audio, visual, or textual cues.

There, I mentioned about Angry Birds reaching 1.7 billion downloads so far. This was tied in to the technology. The technology allows us to interface with a larger audience as people shift from board games to virtual ones. This leads to a greater interactivity with the player creating the avatar to interact with the story and to expand. I gave the focus of role-playing games as an example, tying back to World of Warcraft and Skyrim.

With the avatar creating a personalized story within the story, this may seem as a smaller scale to the imagination present when reading actual texts. But the difference is that these games give an alternate form of interactivity, with such things as the use of network cafes to personal computers.

With this, I moved to the Content & Form, Theory & Practice. I spoke about how with games, we need to step away from the view that we are the narratologist, as literary theory is more than just narratology with games. I mentioned about the never ending story there, and talked again about the dime-back pharmacy novels and how we should use these games as an alternate form of story telling. I told the audience to imagine telling a story to 1.7 billion people, which would be affected to some extent. And I asked, as a writer, wouldn’t that be an amazing thing to achieve? The topic then moved on with another example of Bioshock Infinte, having 20k more words than the average novel (source: Irrational Games).

As to why the university should focus on this, more and more companies have been hiring writers over the years, as games shifted (at least what I believe) from who looks pretty to a stronger base of content. Given the audience, as seen with Angry Birds for a buck ninety-nine, this should not be ignored. From here, the conversation split into two points. One is about a certain Avant-garde fallacy that is drawn out from this. Jean-Luc Godard’s Pierrot Le Fou is a movie where it is hard to make a coherent story due to the temporal skips. With this, as a reply to that, it is important to remember that text becomes discourse as an alternate form. This ties back to the audio cues and visual cues to present the story without the story itself disappearing.

The second point came after the talk in the discussion. I mentioned about how this still requires interdisciplinary cooperation to create the games, even for things such as text based games. This is why it would be important for AUB to create a game design major, which would be one of the first in the Middle East, especially at a respected university. The second point was that the courses are already available. What is important though, is to change the perspectives on the courses and group them up to be placed under the major. For game writings for instance, the creative writing as well as play writing courses to learn how to write in scripts is important. Use of excel, at least a basic understanding of coding is important. The courses are there. The third point was about how Western games are already to an extent racist. You have games such as Call of Duty, Battlefield, Counterstrike, which portray Arabs as terrorists.

By giving the Middle East the tools to counter the anti-arab orient, it will gain better support from the country, as well as politically in Lebanon. (There was silence at this point, which felt pretty good as the words sunk in).

And with that, I closed the talk and sat down with the applause. Damn that felt good.

What’s going to be coming the next few days

So I was thinking about the different topics I want to write about.

  1. There is the Digital Humanities conference, for starters. It was brilliant, and completely worth participating in. Sadly it came to an end, but the amount that I learned over the few days is still staggering. 
  2. The second topic was a question that came up during the conference. During the dinner, I was thinking about a better translation service that would operate in game to remove the need for a greater amount of servers operating for different languages.
  3. The third topic is a question about collages being a form of art.
  4. The fourth topic is about the lecture that I gave regarding literature in the mobile gaming environment.
  5. The fifth topic is about the 20 years gallery that was held by AUB for the graphic design department.
  6. The sixth topic would be about the piano use in West Hall. There are many different pianists that play there, and it is one of the more interesting things to walk in to listen, or to become a better pianist in your own right.
  7. There was a seventh topic somewhere. About the metal scene in the Middle East, or about graffiti, or about the playboy culture found here.
  8. And the eight topic is about an anime who’s art is ugly but that ugliness fits with the slow steady piece – called Flowers of Evil.

Well, this is what I’m going to be working on the next few days.

Loujain’s Exhibition Article on Rapture

Loujain’s Exhibition Article on Rapture

We were interviewed for the exhibition Rapture, and this was the end result by Loujain Rabbat.