Tag Archives: concept art

Gone

Gone
Some things are gone, through misuse or just forgetting them.

Some things are gone, through misuse, or just being forgotten and falling into disrepair. At that moment, when nature takes over, it becomes alien to us.

Concepts and prototypes

Created the new GDD for the next game. I also finished the assets needed for the shrubs, trees, leaves, mountains and sky. What I’ve done for the trees and leaves is fit them like puzzle pieces, probably need to mark where the trees would fit the leaves. This way they would be randomly generated and instead of having just 6 leaf types, and 7 tree types, you would see 42 different trees per game.

Now what’s left is to continue to create the monsters. What I was thinking about was doing the same thing as leaves and trees, by creating what is the horn or nose, body, head, tail, feet, and attach them to a wire frame, so that the body parts are randomized, with the color randomized and the elemental type resistance randomized. So where each level will have 10 different monsters, for a total amount of 50 different monsters, the 50 monsters would be randomized with 3,600 different possibilities.

Or less actually, so we can limit what each of the five stages has to offer. The first stage being land monsters for instance, then the second flying monsters and land, and so on.

And then for the multiplayer action, the monsters can either double, or become stronger, or gain more abilities (or a combination).

 

Alright, moral of this post is that I need to go back to the GDD and make sure it has everything outlined that’s needed, with some room to change.

Sector 55 Jupiter Colony Ad poster

Sector 55 Advertisement Poster. Come over to the Jupiter Colony. 150 credits entrance fee.

Concept Art for possible worlds. Cool huh?

Sector 55 Advertisement Poster. Come over to the Jupiter Colony. 150 credits entrance fee.
Sector 55 Advertisement Poster. Come over to the Jupiter Colony. 150 credits entrance fee.