Tag Archives: indie game design

Continue Me

“Continue Me” is a Last Letter / First Letter word game that was released on Google Play in 2015. It was a runner up in the Netherland Game Awards in Beirut, Lebanon 2013, when it was released as a web game. After dozens of different iterations, this version has over 150,000 different playable words – so that you can see who is the best wordsmith among your friends.

Screens for the game Continue Me
Screens for the game Continue Me

Concepts and prototypes

Created the new GDD for the next game. I also finished the assets needed for the shrubs, trees, leaves, mountains and sky. What I’ve done for the trees and leaves is fit them like puzzle pieces, probably need to mark where the trees would fit the leaves. This way they would be randomly generated and instead of having just 6 leaf types, and 7 tree types, you would see 42 different trees per game.

Now what’s left is to continue to create the monsters. What I was thinking about was doing the same thing as leaves and trees, by creating what is the horn or nose, body, head, tail, feet, and attach them to a wire frame, so that the body parts are randomized, with the color randomized and the elemental type resistance randomized. So where each level will have 10 different monsters, for a total amount of 50 different monsters, the 50 monsters would be randomized with 3,600 different possibilities.

Or less actually, so we can limit what each of the five stages has to offer. The first stage being land monsters for instance, then the second flying monsters and land, and so on.

And then for the multiplayer action, the monsters can either double, or become stronger, or gain more abilities (or a combination).

 

Alright, moral of this post is that I need to go back to the GDD and make sure it has everything outlined that’s needed, with some room to change.